0.2 Patch Update!


Hello everyone, thanks for checking the game out - in this update, we've added some new features to the game for both paid and free members to make combat less of a slog and less RNG based. For paid members, there is a now a gallery to view scenes in, as well as the addition of Mushroom girl and Bee girl.

All around, we have added an inventory, attribute system, sounds and a better escape system for grapples and running from combat. In three weeks, we'll be implementing more changes to character progression, as well as some world building and lore for the game. Of course, we will also be including more scenes to the game, but stay tuned for that - I primarily update on the Patreon, so be sure to follow us there if you'd like to see snippets of what is to come, and we hope you enjoy being Drained and Tamed!~

Files

DrainedandTamed-0.2-pc.zip 148 MB
Jul 13, 2025
DrainedandTamed-0.2p-pc.zip 180 MB
Jul 13, 2025

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Comments

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I am just making a wild guess that of the two identical 0.2 file names to download, it was the one with a slightly larger file size that had more stuff? I can only imagine what is missing in the smaller file size version, when there is still a "Patreon if you want dungeon content" notice.

Also, thanks for the easy golf swing minigame to handle "Losing a bit of exp to instantly level down as soon as the fight starts" sucking all the fun out of level drain. Another reason it is good to be generous, needing a hot minute to realize I had to specifically move my mouse pointer over the very tiny meter for my click to count. I still click on instinct on the first pass, before "Oh right, need to move mouse it onto the meter..."

Hopefully down the line is a "pick who you want to fight" mode (also handy for if boss fights ever happen you want to replay). Because Orc went from "Only enemy five times in a row" kicking my level 1 or "safe forest until level 2" ass, to "Orcs no longer exist?" for quite some time once I WANTED to fight one. My usual cursed RNG luck Coincidence, or by design as they are the only enemy without art for their temptation (bearhug) attack?

Oh right. You might want to explain that 100+ lust is not an "Instant loss" like a lot of games. But seems to be how you trigger what few extra (health defeat variant) scenes there are. And probably add a secondary surrender button, so that you are not in a "level 8 means taking 1 damage even with your armor removed, forever, because you have to defend to not kill the Bee" situation trying to unlock the scene without stopping to throw away several levels with a different scene first.

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Yes so the Patreon version includes the Bee girl and Mushroom girl for this patch, most of what's missing in the free version is those images which makes it smaller. The images are a few megabytes each so that takes up a bit of space. And you're welcome for the golf swing, I didn't want things to be too hard to get all the scenes. The pick who you fight thing is a good idea that I'll bring up to the other developer, that could be pretty good, as RNG is something I don't want too much of in the game. Orc is meant to be a tough fight, but we do intend on adding some scenes for her when she grapples in the future. 
And yeah, lust just makes things do more damage, and a surrender option at full lust would actually be a good idea so thank you for that! We appreciate the feedback here, we're trying our best to make the game a lot better, and this definitely helps to improve the experience. Thanks again! 

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Got the new Mushroom and Bee Girl scenes, so looks like I did download the "correct" itch version. I am especially cursed with RNG in all things anyways.

Basic but highly visible single click golf swings also mean no button mashing for my aging hands. Which seems to be a curse alongside "Dodge spam even when unintended". I can track down a bug in a visual novel, be thanked for finding it, and then told "but we can't possible nerf the button mash minigame or it wouldn't be a challenge" as I then blow dust off autohotkey so I can focus on legs crushing my character, instead of button spam crushing my hands. (some games it is so aggressive even autofire cheating can barely clear a mash to escape meter).

Back to lighter notes. Nice that you had the time to add a proper inventory pop up button, so you can double check what your cash and items are before you go to the shop/a fight... and after a fox steals half my wallet.