0.5 Patch Update!


Hello Sinners,

Thank you for the patience. We want to ensure our game is as polished and coherent as it can be, and in the future, may delay patches or widen our update schedule to accommodate for a higher quality of artwork and game mechanics to be properly developed for our story.

That aside, here's what we have in todays patch:

- A new Futa transformation scene for everyones favorite Foxxo, Kyoko.

- Orc grapple sequence expanded, with more images..

- More voice lines for Nox

- A warrior introduces herself to you..

- Some bug fixes

- 27 new images!

There is much to come in this spooky season, and the dungeon approaches.. A whole new set of monster girls are almost ready to take the stage! Many lore improvements are planned and being re-written.

More sounds are planned for the mid patch, as most of what we have now is ready to have noises added, and that will be another focus of next patch. I've seen a few comments and heard from people that this game would be much better in a different engine, in a different format, and although I agree with this sentiment - how I would like to approach it, along with the overall time it takes to develop in another engine are both undetermined.

We thank you for your patience everyone, we hope that in time, we can have a Godot build of a game that's more fun to play, that still carries the core components of what this game strives to be. I'd like to expand upon the friendship mechanics of bonding with the various Monster girls, and we will certainly be shifting engines within the next 3-6 months.

Happy spooky season, Sinners. Have fun~

Files

DrainedandTamed-0.4-pc.zip 278 MB
87 days ago
DrainedandTamed-0.5-pc.zip 379 MB
55 days ago

Get Drained and Tamed

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

(2 edits)

Outright bugs first. This time around only did a quick check of the Orc on an old save instead of trying to see everything the Paid itch version gets.

Images are lingering behind eachother after a bit it at times. Orc had another image staying visible behind the orc amazon position hitting the submit button for testing. Then again seeing the rimming image with no bugs, only for her to stand back up with that image still behind her. Coulda sworn I saw their disrobe image linger behind her a moment during battle at least once.

... Escape is a diceroll instead of the simple bar timer... With the added insult to injury that the text still says "Time it right to break free". Even with an old level 8 save with over 90% chance in my quick test fights, I was tempted to stop right there before seeing the above bugs.

Wasn't adding the golf swing timer meant to remove RNG in an already deliberate time sink "Throw your exp and gold into a dumpster even if you win for content/unlocks" based game?

I would have almost preferred the H game habit of "Button mashing so painful an autoclicker for sake of aging wrists barely wins, told it can't be changed or game would be too easy when this feedback is given." More so as a quick test to see what the new animations for orc bearhug would be (turned to an on the ground handjob, well a bearhug WOULD be hard in first person...) spammed grabs before remembering normal attacks are a thing.

Sure I had over 90% chance on from my old save left at level 8, but yeah... If this is somehow meant to encourage "But traits give you perma stats! So it will be okay for a fresh save/Not overgrinding before entering a new area to be RNG hell!", those already felt too weak to matter even once you have them against their own area tier.
*casts 60 mana Divine storm mega nuke as level 8 against an orc with all pre garden traits. orc lives. Gosh, my fault for not grinding harder to need to break the 70s damage range on a spell. Shoulda been level 20 with all of Kyoko's traits.*
And the gold you get is so little that "Just grind equipment then!" (which needs you to win) doesn't make up for that. More so with the intent for us to pay tribute to Kyoko.

Did somebody cry failure not being forced was "too casual"? I've seen plenty of games crater over "I only get excited by a guaranteed loss, I'm just so bored when I can actually win!" My pattern recognition of dead games walking is so burnt in by this point this is, again, setting me off when I had a save in a state of "Literally impossible for me to fail this dice roll right now."

Did not check out the other monsters again this time (Did see drinking with an orc that drops $25 on a win, costs $40). Because I am so exhausted by "quadruple down on roguelike = random = time sink. Gotta prove our H game is better than REAL game! *only adds beat your head against the wall RNG or carpal tunnel level mash and/or QTE*"

So that, on TOP of the visual bugtesting going backwards? Which makes still no updated gallery, on top of "See it once, gone forever without new run/old save you hope you didn't overwrite" scenes previously added like the Alchemist stuff hurt even more? ouch.

Hopefully 0.6 is back to quality forward. Instead of "More bugs, More RNG". That or brace myself for "We decided sleeping for free is too casual, it now costs $60 gold for a full night's sleep. Scaling upwards with your level and-"